Staff Software Engineer
Benjamin Sergeant is a Staff Software Engineer at MZ in the Game Engine team. He is currently working on capturing game crashes with Sentry and doing analytics with Python 3. Before that he worked mostly on Computer Graphics; at Dreamworks R&D on their Renderer, Lighting tool and geometry processing libraries, at Heartflow on WebGL heart visualizations, at Adobe on Acrobat 3D. Benjamin also loves Python, data compression, guitar, juggling and spending time with his wife and 2 daughters.